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A Voice Beyond The Wall
Intellego — Corpus, Mentem
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language.
Enhances Death Threshold [+1/24].
A Voice Beyond The Wall enables you to converse with fresh humanoid corpses (no spellcasting test is needed), provided their vocal cords are intact. Deceased spirits often have gaps in their memory, and may not be willing to talk.
The death of a great mage, who has many times in his life walked on the dry steep hillsides of death’s kingdom, is a strange matter: for the dying man goes not blindly, but surely, knowing the way.
Self
37/38
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Aandrisk
Language
: Reroll an Animàl or Warding test.
Although generally held to be primitive, simple minded brutes, the lizard folk that live in and around the valley have a remarkably complex and musical language. It is perhaps the most common second language in the valley, as it is used to command beasts of burden.
22/38
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Blood Tongue
Language
: Prevent Bleeding or
.
: Reroll a Corpus or Etiquette test. If you fail, Risk
(on
).
A dialect of the common speech, used exclusively by the vampires (and their human subjects) that ‘live’ and rule the southeast forests of the valley. An uneasy peace holds between the blood knights and the rest of civilization, contingent on the not spreading of their condition.
26/38
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Bond Speech
Language
: An ally in your aura (5 paces) may reroll any test. If he or she is family, they can reroll an additional time.
Troll women are the keepers of language and tradition, and only they are allowed to write their language (it is a misconception that male trolls cannot read). There are a thousand and one ways to swear an oath in trollish.
1/38
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Brass Tongue
Intellego — Ignem
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language.
Brass Tongue enables you to converse with fiery spirits (no spellcasting test is needed). These spirits are often fickle and domineering.
: Produce a Command Point (until the end of the scene).
The rulers of the City of Brass speak this tongue, and without it you stand not a single chance of gaining entry to their fabled libraries.
Self
28/38
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Common Tongue
Language
: Have a humanoid you just met speak Common Tongue, even if they normally wouldn’t (this isn’t a magical ability, the character really speaks the common tongue, although it may not be their native language).
Humans have spread over the entire known world, giving all a chance to experience the language they employ.
2/38
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Divasti
Language
Advantage (free reroll) for spells that require at least two elemental techniques (Aquam, Auram, Ignem, Terram).
The language spoken by all Jinn.
3/38
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Draconic
Language
: Reroll an Animal Handling, Flying or Ignem test. If you fail, suffer an additional
.
An old, forgotten language only referenced in dusty tomes and carved into ancient menhirs that can be found all over the valley and beyond. Scholars have dubbed these monuments ‘dragon stones’. It shares some symbols and words with Aandrisk.
29/38
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Druidic
Language
: Introduce an animal or plant to the story.
: Reroll an Animàl, Herbam or Terram test.
A secret language, taught only to druids and devotees of the old faith.
35/38
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Gift of the Gab
Language
Your use of convoluted and high brow words seems to mystify people.
: Reroll a Fellowship test when lying.
: Reroll a Social test (except for Intimidate).
The world is your stage, and words your weapon of choice. Never short for words, the crowd just hangs on your every syllable.
4/38
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Goldogrin
Language
: Reroll a Repair test.
: Reroll a Fellowship or Social test involving Mechanical beings.
Goldogrin, also called Gnomish, was the language of the Gnomes spoken in the Past Lands before the Great Breaking.
32/38
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High Tongue
Language
: Reroll an Etiquette, Social or Resistance test. If you don’t succeed, suffer an additional
.
A mix of common, dwarf and elven words, used almost exclusively by the nobility of the valley. It’s not so much a language as a certain... mannerism, darling.
5/38
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Honors Amongst Thieves
Language
: Reroll a Pick Lock or Pick Pocket test.
, risk a copper coin: Find out some dark secret known to the criminal element (You lose the coin on
).
Not really a language per se, but more of a collections of signs, signals and etiquette.
19/38
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Letter of the Law
Language
You are adept in the legalese that makes up the laws of the realms, and are not easily confused by complicate language use.
: Reroll an Administration or Linguistics test.
If we take into account paragraph 5 subsection 12b, and cross reference it to the contract, it clearly states that in witness whereof the parties hereunto have set their hands on to these presents as a deed on the day month and year hereinbefore mentioned.
6/38
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Morkhan
Language
: Reroll a Toughness test.
Orks speak a brutal and direct, but very honest, language. Rumors that this language is named after the elven insult “makkanagee morkhan” (“willfully stupid fornicator of swine”) is vehemently denied by elvish scholars.
9/38
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Morndin
Language
: Reroll a Bargain test, or any number of damage dice (yours or those used against you).
The dwarf language, with its unique runic script, is hard to master. It has so many runes for haggling, not even a proper dwarf knows them all. A typical greeting is “morndin” (literally “mountain peak”, but it also speaks of your height and stature).
10/38
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Myconid
Language
,
action points: Give an additional
-1 action points to an ally within you aura (5 paces).
Those who speak the language of mushrooms seem to have an almost hive mind style connection with each other.
38/38
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Parseltongue
Intellego — Animàl
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language, Serpentine.
Parseltongue enables you to converse with any type of serpent (no spellcasting test is needed).
: Reroll a Poison or Intimidate test.
Parseltongue is the language of serpents (as well as other serpentine creatures, like Basilisks) and those who could converse with them.
Self
23/38
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Plant Talk
Intellego — Herbam
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language.
Enhances Fatigue Threshold [+1/16].
Plant Talk enables you to converse with the spirits that often inhabit living plants (no spellcasting test is needed). Plant spirits vary widely in intelligence and temperament, as much as characters do, and are usually aware only of events in their plants’ aura (5 paces).
Self
34/38
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Primordial Speech
Language
: Introduce an animal totem spirit to the story.
: Reroll an Animal Handling test.
: Reroll a Bargain test involving spirits.
An almost ritualistic speech used to address the primordial totem spirits of animals.
24/38
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Proto Speretiel
Language
: Reroll a Stealth or Warding test.
A degenerate version of the elvish language, spoken by the tribes that have held on to life after the fall of the silver kingdoms. There are as many varied dialects as there are tribes. A typical greeting is “siselle” (“it is the way of things”).
11/38
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Raven Speech
Language — Avian
: Introduce a raven to the story. Craw, craw!
: Reroll an Auram test, any test against cold (magic or weather) or a test with a spear.
It is said that northern folk can speak life into a fire to ward off the cold. Oddly enough, ravens seem to understand this language (even if they more often than not don’t care a whit about what you have to say).
36/38
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Sallah
Language
: Reroll a Light, Melee or Ranged test.
Although scholars long assumed the snow elves to speak a bastardized version of the elven language, nothing is further from the truth. On this subject, all elves are “sallah” (“silent”), the only word both languages have in common.
12/38
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Sign Language
Language
: Prevent
caused by a spell.
: Reroll an Agility test, or a Fellowship test against an animal.
: Replace the
requirements for spells and techniques with a
requirement until the end of the scene.
13/38
-
Southron
Language
: If you have
in your Mana pool, add an additional
(use it now).
: Reroll a Mathematics or Social test. If you don’t succeed, suffer an additional
.
South of the valley, many people speak the official sermon language of the Light. Dwarfs often speak it as well, not because they are devout but because the principles of haggling and hospitality that resonate so deeply in this language speak to their nature.
14/38
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Speretiel
Language
: Reroll a Magic test.
While lesser races must study magic in its corrupted, broken form, those who master the elven language can harness a purer power. A typical greeting is “se’seterin” (“bright morning”).
27/38
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Spirit of the Law
Language
You know the ethics and the meaning behind the laws of the Realms.
You have Defensive Advantage (free reroll or replace) against Mundane social attacks.
A law is more than just the letters printed on the paper. It comes with a deeper meaning of the sentiment it tries to capture.
15/38
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The Language of Love
Language
: Introduce a romantic opportunity to the story (wink, wink, nudge, nudge).
: Reroll a Charm or Mentem test. If you don’t succeed, suffer an additional
.
Satyr speech is a tricky language for mortals to learn without losing themselves, but it does have some absolutely irresistible pickup lines.
30/38
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The Mind That Sits
Intellego — Terram
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language.
Enhances Death Threshold [+1/24].
The Mind That Sits enables you to converse with earthen spirits (no spellcasting test is needed). A stone’s answer feels ponderous, and though stone is usually willing to talk, its direction sense and awareness of quickly moving things is limited.
Self
33/38
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The Moon and Sun
Language
Enhances Death Threshold [+1/24].
Seldom do mortals get the opportunity to learn a fairy language, but sometimes wandering windlings do give up its secrets, if one can bear to listen to their incessant prattling. This one is carefully neutral, betraying no favoritism to either court.
7/38
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The Moon Speech
Language
Advantage (free reroll) when dealing (peacefully) with the Unseelie court.
: Flip this card to sun speech (traitor!).
The exact same vocabulary as sun speech, but depending on your grammar, you show your allegiance to a particular court.
8/38
-
The Name of the Wind
Intellego — Auram
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language.
You are Fleet (+1 mobility point, cumulative).
The Name of the Wind enables you to converse with air spirits (no spellcasting test is needed). It is hard to keep the attention of wind spirits, and storm spirits are often destructive.
Self
20/38
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The Old Tongue
Language
: Reroll a History or Rhetoric test.
: Introduce a myth to the story.
Long ago, even before the First Breaking, humans were rumored to speak a very different tongue, more suited to the pursuits of culture.
21/38
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The Sun Speech
Language
Advantage (free reroll) when dealing (peacefully) with the Seelie court.
: Flip this card to moon speech (traitor!).
The exact same vocabulary as moon speech, but depending on your grammar, you show your allegiance to a particular court.
16/38
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Tidelander
Language
: Prevent Knocked Down or
.
: Reroll a Sailing or Swimming test.
Spoken by the seafarers of the world, and often by half elves as well, it is a wholly independent language with roots in water magic, but thankfully easy to learn.
17/38
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Two Voices
Language
Enhances Engagement Limit [+1/4].
: Prevent Confused or Stunned (but only if you have two heads or an astral twin).
: Reroll a Perception test.
Ettins and ogres speak this tongue, which is much like having a conversation with yourself.
18/38
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Voice of the Lake
Intellego — Aquam
Cost: 10 AP,
,
.
Duration: Conversation.
Keywords: Language.
Enhances Fatigue Threshold [+1/16].
Voice of the Lake enables you to converse with watery spirits (no spellcasting test is needed). The bigger the body of water, the more imposing and dominant the spirits are (many magi strongly dislike using this spell on great lakes or the seas).
Self
25/38
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Words of Unbroken Silence
Intellego — Mentem
Cost: 10 AP,
.
Duration: Conversation.
Keywords: Language.
Enhances Fatigue Threshold [+1/16].
Words of Unbroken Silence enables you to speak words directly into the mind of anyone you can see. The targets recognize your voice. This is considered a targeted spell effect.
Self
31/38