-
At Home Anywhere
Land — Social
: Introduce a nascent mushroom patch to a basic land environment.
, visit: Gather
(whichever is appropriate) from a mushroom patch that you introduced at least a month ago. This does not count towards your gathering limit.
It just seems that there is no climate where mushrooms aren’t able to make themselves at home...
R/+0
1/15
-
Blood Host
Land — Social
Upkeep: 1 copper coin per month
, visit: Gather Blood Essence
from a host of willing victims. This does not count towards your gathering limit.
: You feed on an unwilling target. Add
to your Mana pool. This is considered Illegal (when you use this card around others, risk dishonored, on
).
R/+0
2/15
-
Born of the Ice
Land — Social
If you are a snow elf, you can use cards at any time as if it was the Winter season.
: Add
to your Mana pool. Use this only when you are surrounded by snow or ice.
R/+0
3/15
-
Call of the Sea
Land — Social
You need not sustain charm effects while Call of the Sea is this side up.
: Add
to your Mana pool. You may flip Call of the Sea (active charm effects end unless you immediately sustain them).
R/+0
15/15
-
Elven Trinity
Land — Social
: Add
to your Mana pool, then suffer 

(reduce this by
for each elf you can see, including yourself).
Each well established elven male has at least two wives to keep the balance in his house and finances.
R/+0
4/15
-
Into Darkness
Land — Social
: Add
to your Mana pool. If you are undead, you recover
.
You cannot add or gather
,
or
while this card is tapped.
Don’t want to see the stars. Don’t want to see the moon. Don’t want to see the sun that rises up too soon.
R/+0
6/15
-
Life of the Party
Land — Social
: Add
to your Mana pool. If you are a fairy, you or an ally in your aura (5 paces) may recover
.
You must be cheery and positive while this card is tapped (if you are not, become dishonored).
I am the light in the dark, I am the match, I am the spark.
R/+0
7/15
-
Morphology
Land — Social
: Add
,
,
,
or
to your Mana pool. If you choose
,
or
, suffer 
. If you choose
, suffer 
. If you are not a shifter, suffer an additional 
.
: Reroll any test related to shape shifting.
R/+0
8/15
-
Primal Bond
Land — Social
: Add
to your Mana pool. Use this ability only if an animal larger than yourself is in your aura (5 paces).
He seems dim, but I swear the swamp swimmer has no equal when it comes to getting those mules to move.
R/+0
10/15
-
Sense of Wonder
Land — Social
: Add
to your Mana pool. Use this ability only if you have seen a great work of architecture, art, engineering or natural beauty today.
A dwarf with a chisel is like a painter with a brush.
R/+0
11/15
-
Stone Cold
Land — Social
: Add
to your Mana pool. If you are an obsidiman, you or an ally in your aura (5 paces) may make a free Recovery test.
You cannot speak while this card is tapped (each time you do, suffer
).
R/+0
12/15
-
The Flame
Land — Social
: Add
to your Mana pool. Use this ability only during conflict (a combat, duel or even a shouting match).
A fire burns in the heart of every true Ork. It is made not out of greed or hate, but yearns for simple freedom.
R/+0
5/15
-
The Open Road
Land — Social
If you are a Gnome, your travel times via roads are reduced by one third.
: Add
or
to your Mana pool. Introduce a weary traveler to the story that you must assist.
R/+0
9/15
-
Throng of Humanity
Land — Social
: Add
to your Mana pool. Use this ability only if at least a hundred humans are within 50 paces.
The stench of unwashed bodies can be overwhelming, but the cities do have advantages for a magus.
R/+0
13/15
-
Word As Bond
Land — Social
: Add
to your Mana pool. If you are a troll, you or an ally in your aura (5 paces) may recover
.
You cannot break your word while this card is tapped (if you do, become dishonored).
Just dry your eyes and I’ll be there.
Don’t live for anger or despair.
R/+0
14/15